Monday, February 11, 2019
Video Game Violence Essay -- Social Issues
It seems like everything glide path out about video games is bad. A student tried to toss off his fellow classmates, and he was an avid C either of Duty player. A subject area has been released that proves that playing video games will turn you into a criminal. The many benefits of games and gaming, such as their possible applications to education and their ability to tell more difficult stories than other forms of media, are almost universally ignored. I know better, though. amid the lifetime Ive spent playing and loving video games, and the articles Ive found, I can tell you that video games do not exploit violent behavior or thoughts.First of all, to assess the opposite championship video games, especially popular ones, tend to be violent, using bit as a tool to provide a player with challenges. This typically involves shooting opponents to death, though many games set in different measure allow the player to use swords, bows, and a variety of different knightly weapons. Such violent games are also often portrayed in the first person, in order to increase the immersion of the game world. With all this in mind, its argued, there certainly must be somewhat sort of effect on the people playing these games. Being subject to violence in such a personal and increasingly veridical manner has to make people more violent and aggressive.(Bickham)The only conundrum is thats not the case. Studies have tested this theory extensively, and overall, the verdict is that were not sure. Studies have been released that both defended and refuted the video games cause violence argument. However, its interesting to note some things regarding the studies. One, the metric used to gauge the intrusion of the participants is unreliable at best a person punching a Boz... ...whole, including act and interesting stories and opportunities to better educate students.Works CitedBickham, David S. Testimony before Senate court Committee Subcommittee on the Constitution, Civil Rights, and Property Rights. (2006). Opposing Viewpoints Resource Center. Web. 7 Mar. 2006. Ferguson, Christopher J. Video Games The Latest Scapegoat for Violence. Chronicle of Higher Education 53 (2007). Opposing Viewpoints Resource Center. Web. 7 Mar. 2012. Kushner, David. Off Target. Electronic Gaming periodic Aug. 2007 12-16. Opposing Viewpoints Resource Center. Web. 7 Mar. 2012. Portnow, James, Daniel Floyd, and Allison Theus. Extra Credits. - PATV. Penny Arcade, Inc. Web. 15 Mar. 2012. Wilson, Lee. acquiring It Wrong Slaying Myths about Video Games. Technology and Learning 15 Sept. 2007. Opposing Viewpoints. Web. 7 Mar. 2012.
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